Mini EYE™ professional-grade live 360⁰ rig based on Black Magic micro studio cameras.
Full spherical 360⁰ broadcast quality rig:
– 6k stitched output
– 10 bit resolution
– No zenith or nadir hole
VR video processor
Region of interest optimisation
– up to 6k focal point resolution
– 3->5x data reduction
Live edit suite
– Colour grade / Sharpness / GFX
– 360⁰ Ads / interstitials
Optimised realtime encoder
YouTube 360 stream option
Livestream cloud service
– Real-Time Audio and Video Transcoding
– Multibitrate Streaming
– Cloud record / store / VOD
– YouTube 360 option
VR video player
Full HMD support:
– Gear VR
– Android/iOS cardboard
– PC (Oculus Rift / HTC Vive)
– PlayStation VR
– 360 pan/touch/mouse control
– VR headset mode
– Fully cross platform with gaze control
– 4k and beyond resolution
– Spatialized Audio
– Multi camera view streams
– Full Analytics
– Shared experience [beta]
We can shoot stereo or mono 360° video on location and process it to create a variety of video formats suitable for playback on VR headsets, browsers and mobile devices.
We use a variety of camera hardware ranging from 2 to 12 camera rigs.
We have a proven refined VR and 360 post production pipeline based on a mixture of industry standard reference and proprietary tools.
We can deliver video in native video formats, via YouTube, HTML5 or wrapped in a custom app.
We build VR applications for mobile and PC VR headsets including Gear VR, Oculus, Cardboard and VIVE.
Our development team comes from the video games industry and has decades of experience creating projects ranging from simple mobile applications through to complex interactive experiences.
A great VR experience immerses the viewer in the virtual environment, creating a perception of being physically present in the virtual world. When experienced through a VR headset this can produce a visceral feeling of really ‘being there’ known as Presence.
We have a world class R&D team working on some of the biggest challenges associated with delivering Presence in a VR livestream using today’s and tomorrow’s hardware.
Data Problem – we have technology which dramatically reduces the data footprint of livestream and offline VR video, significantly reducing download times and bandwidth requirements.
True Stereo – we are developing technology to deliver true stereo VR video, an essential component of creating a complete feeling of presence.
Social Immersion – Making VR a shared and social experience is key to its lasting appeal, leveraging our games industry experience we are designing and building the components required to allow people to feel they are together in VR.
Leading and growing tech businesses since 1989. Director of the Connected Digital Economy Catapult.
Founder and CEO of games developer Kuju, which Jonathan floated on AIM in 2002 and after subsequent growth took to trade sale.
A leading UK technologist, Founder and Director of Geomerics (successful exit to ARM), CTO of Kuju plc, Engineering Director at Microsoft (Lionhead)
Computer Graphics Specialist. Member of Intel Visual Computing Architecture Review Board and Microsoft Direct X Graphics Advisory Board.
Award winning documentary filmmaker. Paul recently made ‘Archive of Lost Dreams’, internationally distributed by National Geographic.
Keith is a well recognised face in the VR, games and interactive market, having spoken at many conferences on a wide range of subjects.
Focal Point VR Ltd was set up in 2015 by five veterans of the video games industry to bring their creative and technical experience to the new field of live and interactive VR video.
We are passionate about what we do, whether it is crafting an immersive 360 experience or pushing the frontiers of VR streaming technology in our R&D team.